To access the Preferences, on a Windows PC, go up to the Edit menu in the Menu Bar along the top of the screen. Theres no instructor/guide to ask questions of, to put comments.Let's start with the General category. And then you hit the wall. We cover all of the basic and progress into high-end retouching and composites with easy step by step instruction.Try to watch the whole video, so you don’t miss anything, but here is an index for you: – Geometry, 3D models 1:10 – Surfaces, textures and materials 9:56 – Lighting in 3D 17:24 – Rendering 24:15 – Animation 26:26As you would realise, self-directed learning is great UP TO A POINT. Whether you’re looking for Photoshop tutorials for beginners or for more advanced practice, we have hundreds of hours of lessons to help you get better every day. The Best Photoshop Tutorials Out There.I used transparency and diffuse to create the markings on the ruler and you can see that Photoshop ray tracer does a decent job of rendering the shadows and reflections.And a couple more where I used Photoshop 3D to composite 3D with Photographs.The 3D workflow is broken into several stages. The pens and ruler were modeled in Photoshop using basic shapes and paths. In this tutorial, only the basic tools will be discussed in depth.Here are a few on the 3D images I have created in Maya.This is an image that I created entirely in Photoshop. On a Mac (which is what I'm using here), go up to the Photoshop menu in the Menu Bar.On a Mac, click Macintosh HD > Application > Adobe Photoshop CS > Adobe.
This can be done in Photoshop too. (Optional) Animation: This is where you move the scene, objects, or parts of objects. My VFX instructor used to say a well lit scene with an average model is better than a great model that is poorly lit. Lighting: Not to be overlooked, adding realistic lighting can make or break a 3D scene. Texturing: This is where you add color, texture and surface properties such as transparency, reflectivity etc. Modeling: Either create or import the 3D model, also called a mesh or geometry. You can import one if you like. I chose 16×9 for mine at 1920×1080 (HD)We need a model, called mesh is Photoshop. Its totally different in CS5.Create a new document. Follow along, everything you need is in Photoshop CC and this will also work in CS6 Extended although a few things might have changed. This is a time consuming task, so I suggest doing long renders at the end of the day or overnight.Ok, let’s get started. Rendering: This is where the computer builds the final high quality image frames and adds reflections etc. Garmin mobile xt wince 6 downloadYou are in the world view right now and its like flying a drone through the scene, but you are the drone.Choose the rotate tool to spin the scene around.You can zoom in out out of the scene with the dolly tool.In the top left is the viewport, called secondary view in Photoshop. You can use these to move around in 3D. You will get a 3D panel, properties panel and a viewport.Here is the 3D workspace with the 3D modelIn the lower left you will see some arrows and tools. We will use one of the shapes built into Photoshop.3D>New Mesh From Layer>Mesh Preset>Wine BottleYou will see a promo to switch to the 3D workspace, do it. The 3D panel is where you select different things. Popular ones are Maya, 3D Studio Max, SoftImage, Cinema 4D, Strata, Rhino, Blender, sketchup and more.Now lets look at manipulating the object, or model. The reason I give multiple names is because all of these features are common to all 3D packages and some use different names. This is how you change views (in 3D these views are called cameras).That was the environment, world, or scene. To get precise placement of something you need to look at the top view and one of the side views.Click the arrow to swap the correct view for the one in the secondary view. Part 2: TexturesNow we are going to look at textures, otherwise known as Materials.Choose the Materials tab in the 3D panel to view all your materials. Make sure your object is selected and you are using the 2nd option on the Properties.You can select different parts of a model (if it has them) and manipulate those separately.That is the basics of meshes, (yes there are tools to build, bend and do other things to them, (but this isn’t a modeling tutorial). Z axis: (Depth) closer or further away from you.Everything is done on these 3 axis or planes.There is a 3D tool you can use in photoshop to transform on a single axis a time, without switching tools at the top.Here Im using the tool to transform the bottle.To reset everything, click on the rounded arrows at the bottom of the properties panel. We will focus on orbit, pan and zoom.Orbit, enables us to spin the 3D model around.Choosing the pan tool allows us to reposition the model in 3D space.The zoom tool is used to change the size of an object.There are 3 axis in 3D (the 3 dimensions). Choose whichever part you want to work with in the 3D panel.Here we have selected the wine bottle in the 3D panel.Choose the move tool and will see some 3D tools at the top. Reflection: Reflects things like a mirror Shine: Makes an object look glossy or flat Specular: Hotspots to make things look shiny (Otherwise use new texture).Work in here just like you would any Photoshop image, you can use photos, art, text, whatever you like.For simplicity, Lets make a black label with white lettering that says “Label” I know, how original.Notice that the label material has now updated to our design.You can change the size and placement of the label by choosing the folder next to diffuse in the properties panel. You can click the swatch and add a color.Click the folder and choose Edit texture if there is one already. Photoshop ships with some that simulate things like glass, metal, wood etc.To apply, just select your object and then select a material.Under diffuse. ![]() Infinite: single directional light, like the sunYou can change things in the properties panel, such as add a color to a light, or change its brightness (intensity).You can also add or remove a shadow and control its softness. Spot: A beam of light, illuminates in front only Point: Like a lightbulb, omni directional. A new light will be created. This will aim the light at the place you click.Hold down the Shift key and drag on the shadow to reposition the light. They work the same way as they do for other objects such as models.Here are a couple of tips to help you position the beam of light.With the light selected: Hold down the alt/Option key and click on your object. This type of light has more options, so it will be useful to you, for us to examine it.You can position the light using the manipulation tools. If you use the marquee tool to make a selection,Photoshop will render just within that selection.At the time of this writing, the help files on Photoshop are outdated for render settings, so this is the most up to date info available.In the 3D panel click on Scene to show the render settings in Properties.Default is Ray tracing, and there are lots of other options that do different things which you can try if you like. The keyboard shortcut Shift+Alt+Ctrl+R (Shift+Option+Cmd+R on mac) will work great too.You can save time by spot checking parts of your image. Notice the transparency, reflection, shadow and refraction look much better when the scene is rendered.To render choose the render button at the bottom of the 3D panel. When we render, Photoshop uses Ray Tracing to build the image and add all the reflections and other goodies.You can see a final rendered scene here. A larger gap between the rings will produce a softer edge to the light.Now we come to the final stage, unless you are doing animation, then you would do the animation first and then come back to this step.Even if you are going to animate, its best to render a single frame first just to check everything looks right.We are working with 3D in draft resolution for faster performance. Click on the little white circle with the light symbol to activate it.Once you have positioned the light, you can adjust the intensity and even add a color of you like.By adjusting these rings, you can make the beam of light have a hard or soft edge.
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